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DTSTART:19810329T020000
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UID:news1244@dslw.philhist.unibas.ch
DTSTAMP;TZID=Europe/Zurich:20241001T162539
DTSTART;TZID=Europe/Zurich:20241007T161500
SUMMARY:"Researching Online Gaming Communities on Twitch"
DESCRIPTION:In this talk\, I will discuss my ongoing research investigating
  interactions on Twitch during live gaming streams. Audiences interact dur
 ing a live broadcast through the chat\, and for many\, this communal viewi
 ng and the ensuing social interactions are important reasons to engage wit
 h live streams (Hamilton et al.\, 2014\; Hilvert-Bruce et al.\, 2018\; Woh
 n and Freeman\, 2020). Twitch chats can therefore be considered "third pla
 ces" (Oldman\, 1989) where diverse and anonymous crowds meet and interact 
 in pursuit of sociability and community (Hamilton et al.\, 2014).\\r\\nAft
 er first introducing some of the platform's affordances that facilitate th
 is goal\, I will focus on the highly innovative interactional practices de
 veloped by chatters. These practices include new word formations\, emote u
 se\, in-jokes\, repetition and variation\, practices that simultaneously f
 ulfil a strong community-affirming function while also allowing users to a
 ddress platform constraints\, such as the need to communicate at great spe
 ed and concurrently with other users\, while fostering joint attention ami
 dst a range of stimuli. Ethical and practical issues of the research will 
 be addressed before focusing on a sub-study into community creation throug
 h artifact-oriented stancetaking.
X-ALT-DESC:<p>In this talk\, I will discuss my ongoing research investigati
 ng interactions on Twitch during live gaming streams. Audiences interact d
 uring a live broadcast through the chat\, and for many\, this communal vie
 wing and the ensuing social interactions are important reasons to engage w
 ith live streams (Hamilton et al.\, 2014\; Hilvert-Bruce et al.\, 2018\; W
 ohn and Freeman\, 2020). Twitch chats can therefore be considered "third p
 laces" (Oldman\, 1989) where diverse and anonymous crowds meet and interac
 t in pursuit of sociability and community (Hamilton et al.\, 2014).</p>\n<
 p>After first introducing some of the platform's affordances that facilita
 te this goal\, I will focus on the highly innovative interactional practic
 es developed by chatters. These practices include new word formations\, em
 ote use\, in-jokes\, repetition and variation\, practices that simultaneou
 sly fulfil a strong community-affirming function while also allowing users
  to address platform constraints\, such as the need to communicate at grea
 t speed and concurrently with other users\, while fostering joint attentio
 n amidst a range of stimuli. Ethical and practical issues of the research 
 will be addressed before focusing on a sub-study into community creation t
 hrough artifact-oriented stancetaking.</p>
DTEND;TZID=Europe/Zurich:20241007T180000
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